The MK2 is fitted with the Compensator, Tac Laser, Ultralight Hollow Stock, Reflex Optic and the Stippled Grip Tape. • Carried In Hand• Automatic• Gun• Can Lock-on On Foot• Can Lock-on In Vehicle• Can Free Aim• Two-Handed• Animation Reload• Animation Crouch Fire• Treat as one-handed in cover• Usable On Foot• Usable In Cover• Allow Early Exit From Fire Animation After Bullet Fired• Allow Close Quarter Kills• Has Low Cover Reloads• Has Low Cover Swaps• Torso IK For Weapon Block• Use FPS Aim IK• Use FPS Secondary Motion• FPS Only Exit Fire Animation After Recoil Ends. 3.1 SMG; 3.2 SMG Mk2; 3.3 Micro SMG; 3.4 Assault SMG; 4 Shotguns. As for the SMG Mk II, I cannot tell much, only that I toyed with it for a little, since I couldn't unlock the attachments/ammo I wanted for it. Bullpup Shotgun. Combat MG. The weapon is the Mark II version of the SMG, which takes strong inspirations from the SIG Sauer MPX, evidenced by the vented handguard and similar pattern on the forend, while retaining elements from its base model, particularly the lower receiver. These are the Peacekeeper MK2 rifle and the new SMG, QXR. So as mentioned I use both. Incendiary rounds, which have moderate chances of setting enemies on fire. 3 SMG. Advanced Rifle. Perk 1:Double Time keeps you on your toes longer. The Assault SMG is one of the first bull⦠Class Setup The remainder of the class is set up for speed. Available from Weapon Workshop Converted From (Base) SMG ($7,500) Purchase Price $85,500 Modifications Can be modified Based on (Real Life) Sig Sauer MPX Now CM Heist Speedrunner. Since the differences between third and first person are completeley F@#! I'm seeing myself only using the Extended Magazine/Hollow Point Ammunition/Heavy Barrel, since I always wanted my weapons to look as much vanilla as possible (but with an increase in performance), so I'm not that much into Compensators/Muzzle Brakes/Sights and such, just a thing of mine, I know. It doesn't do much damage in particular, but it's very easy to get headshots with, I don't notice any recoil. The Peacekeeper MK2 was rumored to release in the game in the earlier seasons, but it was not until the latest one, that it actually got dropped in the game. Now, and talking about its on-bikes/boats use, I cannot say anything about it, has anyone tested if using it this way alters the RoF/Spread and such? I think it comes down to preference over the sound and look of the guns personally. Do you get in shoot-outs often and are you just bored of the plain-looking gun in your hands, then maybe you should consider getting yourself a fancy weapon skin! Get the SMG MK2. The SMG Mk II slightly improves over the regular SMG in damage (from 22 to 25), with a roughly 10% faster fire rate. 6. ⦠Perk 2:Ghost makes sure you are hidden from enemy UAVs. Heavy Shotgun. So to me the Micro SMG with the suppressor is perfectly adequate for stealth needs. ), The big advantage of the SMG Mk II is that it can be used on boats and motorcycles. Cause Hash Hex Notes weapon_electric_fence: 2461879995: 0x92BD4EBB: weapon_hit_by_water_cannon: 3425972830: 0xCC34325E: weapon_rammed_by_car: 133987706: ⦠!d up.. i had to make a little if else for values different from 0.1 (pistols) and values > 0.1 (other weapons).. this turns the recoil more or less similiar to the third person (tested with a pistol, carbinerifle, smg, pump shotgun) The upper side features new iron sights and charging handle, no handle safety to keep the weapon's chamber open when reloading and a new grip with a finger molding on it. The GTA Latest team has tried out all of the MK2 weapons, against both other players and NPCs. The weapon has access to the following ammo types: Note that specialized ammo magazines have a reduced capacity of 20 rounds, with an overall capacity of 240 rounds (12 magazines). Dismiss Join GitHub today. Weapon Type Machine Guns Manufacturer Hawk & Little How To Unlock Obtained by upgrading the regular version of the weapon to the MK II variant at the Weapon Workshop (inside the Mobile Operations Center or the Avenger). If anyone uses it aside from an SMG usable on bikes/boats, do they have this problem of having to look it through their weapons wheel among their SMGs that can be used on bikes/boats? Since I wasn't able to thoroughly test the SMG Mk II, I cannot tell much about it, but I'm guessing it can outperform the Assault SMG if you add the right attachments, plus it has a nice bonus of being able to use it while on bikes/boats. Now you have more damage per magazine with 100 rounds vs the max 60 rounds of an Assault SMG. By By using GTAForums.com, you agree to our Terms of Use and Privacy Policy. The higher the rarity, the higher the number of Memory Chips a weapon can ⦠(But still not as fast as the Assault SMG.). Heavy Sniper MK2. It deals more damage than any Mk I assault rifle or the Combat MG at that range. It also has better zoom; slightly better in 3rd person with any scope and significantly better in 1st person with the medium scope. Like the Compact Rifle, it can be used on motorcycles, helicopters and boats for Drive-Bys, though it seems to have slightly lower damage and slightly higher fire rate compared to its similar ⦠FR.556 I only use the SMG Mk II as a drive-by weapon and for that reason I also only have the 60 round magazine and heavy barrel upgrades on it, because the scope and muzzle brake have no effect when used like that and it also looks cleaner. I like the vanilla SMG with scope, flashlight, and drum magazine way better. For combat on foot against AI, I love the Assault SMG. The prime range for Peacekeeper MK2 are from Close to Mid range. Not to mention it'd been another nightmare to arrange the increased number of guns in that category, but IIRC, you mentioned on the post I mentioned there's a fixed order for every weapon in the game, so there's nothing that can be done to have a fully customizable weapons' wheel. In case you didn't know, suppressors actually don't affect damage, and the first bullet you fire always has pinpoint accuracy regardless of the weapon. The M249 is manufactured in the United States by the local ⦠Bullpup Rifle MK2. Similar to the Compact Rifle and the Grand Theft Auto IV iteration of the SMG, the weapon has no stock, being replaced by an end cap with a sling ring on it, similar to weapons like the MP5K. Description:[KRYTAC] Trident MK2 PDW AEG Rifle[M-LOK Ver. COD Mobile Season 13 Winter War is finally here, and thereâs a ton of content to unpack. Special Carbine MK2. Welcome to GTA5-Mods.com. (First person zoom on Mk II scopes: large > medium > small > holographic.). With the release of Call of Duty: Mobile Season 13, many new updates and additions are making the headlines in the community. I know it can be used while on bikes/boats, but I cannot tell if it's better than using my Micro SMG, need some advice regarding this. The first time, it was in the forest twilight, an assault dash to the machine-gun nest with DP27, from about 80 meters to zero. In Call of Duty Mobile, it is released as an assault rifle. Hereâs the best loadout that you can use for it. You can pick from 42 MK2 and 5 MK1 skins to give your selected weapon some flair!By purchasing one weapon skin you can select betwee This means that at max range it will deal the same amount of damage as a Carbine Rifle Mk II with heavy barrel. But the SMG MK2 is a lot more powerful, and you can use it on bikes, and in boats too I believe. Before we get started, itâs worth noting that not every weapon has a MK2 variant. Read this Call of Duty: Modern Warfare 2020 & Warzone guide to learn more about the attachment Thermal Hybrid! This class is for the players that like to stay mobile. It's easy! It doesn't put you on the radar in deathmatches I think I've heard somewhere and keeps you always ready for stealth missions. Like the Compact Rifle, it can be used on motorcycles, helicopters and boats for Drive-Bys, though it seems to have slightly lower damage and slightly higher fire rate compared to its similar counterpart. smg_mk2 Weapon Name: SMG Mk II Weapon Hash: 2024373456 Spawn ID: assaultsmg Weapon Name: Assault SMG Weapon Hash:-270015777 Spawn ID: combatpdw Weapon Name: Combat PDW Weapon Hash: 171789620 Spawn ID: machinepistol Weapon ⦠All Rights Reserved. 3. Taking into consideration damage, accuracy, range and fire rate. I liked the regular SMG in my first days of playing the game, it was nice to have a 100-round magazine, and I actually gave it good use, but since I unlocked Assault Rifles and MGs, I stopped using SMGs, except for those I mentioned above. Call of Duty: Mobileâs 13th season began earlier this week. This can help at sorting out most targets, especially when used as a drive-by weapon. The times I tested the Assault SMG against NPCs, I found it to be an accurate weapon (yeah, you can easily get headshots with it), despite, as you say, doesn't seem to deal any high damage, and I also noticed it has a very mild, close-to-none recoil. AFAIK, the official damage stat for the Assault SMG is higher to that of the SMG Mk II's, albeit it's only by 1 point.