Thanks, ive been doing that. Fixed glossy normal map on Guylaine's Architecture book, Navmesh fix for the main entrance. I am stuck however on what kind of character I want to make as this one is going to be my main treasure hunter for seeking all the relics. The prepstation will now reset it's state and global variables upon a critical failure. Added the ability for Museum Sections to revert to an incomplete state when patches are installed after a section is completed. ), New script to allow people to make their own patches (TCC_CustomPatchScript), Added 8 new radiant quests from Vigilant to the Quest Tracker, Removed secondary setup message and moved to an automated system that requires no user input, Added conditions to a few functions to pause scripts while in menu mode, Slimmed down and removed a couple of unnecessary properties from the Custom Patch Script. Spoiler Zahnrad wrote: Since Rare Curios has a patch to add displays for Ingredients, do you think we could ever get something similar to the Vanilla ingredients in Skyrim?On a similar note, we have displays for Gems, but what about Ores and Ingots? Drain Fatigue– 1–20 points on self 2. We have taken measures to ensure that this happens as well. Swapped the Zephr bow for a static model in the Hall of Heroes to prevent the item's "take" box overriding the activator. - Added teleport link to Fake hotsprings door to attempt to fix the issue of a broken door appearing in tamriel worldspace. Unlike every NPC in Skyrim, the Dragonborn is the only character who truly has any choice and control over their own destiny. This is a list of mods which add displays to the museum in Legacy of the Dragonborn V5. 1.1.0 (Re-Upload) - Fixed patches not being detected. Fixed an issue where if an undisplayed item was removed from your inventory before being checked into the museum, you would not get relic notifications anymore for that item. OPTIONAL - Only required for the Legacy version. Updated some replica crafting conditions. Legacy of the Dragonborn build ideas? Safehouse Containers added to custom storage exclusion lists to fix a potential bug when adding a token to a safehouse container with safehouse integration enabled. -New Explorer Relics! -Expanded size but still maintaining a homey feel. Fixed #978 the floating tap piece in the Safehouse. Fixed normal map on the 0-9 library sign. Corrected an inconsistency between patch names in the Main Array. -Thane weapons reborn is now integrated into Legacy! This mod is opted-in to receive Donation Points. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Garden area remodeled and incorporates a greenhouse now. Fixed #1087 - You can no longer get a weird number of Riften daggers as a Thane reward. 5.0.0 - 5.0.32 (May not work for v5.1.0+), Required by the various included LOTD pacthes. Corrected environment maps for High Resolution Pack which caused CTDs in Hall of Heroes and Temple of the Venerable Ones. Repaired the navmesh for the load door into Englemann's Rest. Reworked the Utility scripts to allow for faster setup times. Additionally, Auryen will reimburse you for the cost of the statue if you talk to him about it. Fixed an issue in the Quest Tracker where Sanamia's Journals were showing the information from Auryens Notes. - [BUGFIX] Changed the casting sound level of the Ring of Khajiit. The powerful open-source mod manager from Nexus Mods. This hammer is often mistaken by others as the Worker Sledgemallet when worn. Added condition to stop equipped items from being transferred from followers with a token. -3rd party patch system and guide: A full instruction guide and system is in place to allow authors and their approved team members to request display space from the Legacy team. Fixed mesh for dragon status in the museum. Reworked how some array's function to improve speed. -Overhauled prepstation system: The system works as always by default, though operates 10 times faster on average! The MCM will report your current remaining slots. - [BUGFIX] Dragons should no longer fly through the museum, guildhouse or hotsprings area. Added a breakdown recipe for the Curators Storage Token. Custom Patch Framework - Added automation to the script. ), Fixed a problem with the vial holder armor mesh on female Elves. Craftloot (Global) now supports Hearthfires Crafting Tables. Fixed #1040 - Finders Keepers should no longer be able to target the same relic during a re-roll. If it has not reset properly, console select each piece of the set and type "Recycleactor" to reset the displays to their correct placements. (Jesto), Arrow displays (linked to bows being displayed) added, Fixed some deepholme jewelry display asset issues (cushions), Reverted dragon priest mask mesh fixes to vanilla standard and moved the fixes to the Clockwork patch. Shipment crates can be enabled for inns, player homes, and/or carriage locations. Removed Bloodsbane from the protected items list. Added a debug option to cancel and reset the Museum scanner (For when people don't listen and add / remove mods mid-game and the scanner gets stuck trying to scan displays from a mod that is no longer in the load order). Ahzidal's armor set: if you have a game in progress and/or the armor doesn't display correctly, exit the cell and return again. Obtainable through Eriana or in limited quantity initially elsewhere, these new sets give a spiffy custom feel to your museum staff and explorer crew! (Jesto), Riften daggers Thane reward delivery fixed, Archeology perk tree management issue between MCM and visual trees fixed, Visage Armor/Ancient tongue set equip 3 enchantment ability fixed, Auryen's sandboxing packages at the museum fixed. Prevented "Shadows of ones past" and "Night at the museum" quest from launching at the same time. Overhauled some scripts to utilise arrays in order to increase performace. Rewrote the treasury script to prevent active script build up.
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