You have a light weapon in each hand, and you use the Attack action. 5lvl And why wouldn’t it be? Dueling: + 3 attack (flat +15% chance to hit) + 3 AC (flat -15% chance to get hit) Two-Weapon Fighting: + 1 extra attack per turn at -2 attack In Kotor characters do not get any extra attacks, they are stuck at 1 per turn. In practice, dual wielding is a bit wonky, especially for newer players who are, from my experience, much more likely to build a dual wielding character. You still only get the two attacks per action. But the game still provides you with a feat called "Dual Wielder," which you may use for your primary stage of two weapon fighting. I will say that dual wielding does have a few niches in the game. Reach of a whip just feels bad. This can be a big deal. If you are interested in the math, I’ve published it on my google drive. If they hit with their first attack they can use cunning action as their bonus action for something else, if not they have a 2nd chance for their sneak attack to land. However, if you want to take the two weapon fighting feat you can. Honestly if you can DW longswords sacrificing a longsword’s damage (1d8 vs. 1d4) for an extra 5ft. It won't help with fist attacks, but if you use a monk weapon like Kama in both hands, you get another attack (however all attacks get a -2 penalty, so might not be worth it in the early levels) You gain a +1 bonus too AC while you are wielding a separate melee weapon in each hand. Technically, in 5e, rangers can use all the same weapons as fighters, so you could argue that the ten best weapons for rangers would be the same as the 10 best weapons for fighters. There’s certainly room for improvement in my opinion as it does feel a bit clunky, but it’s extremely accessible for any character to use and it’s pretty clear-cut in terms of its mechanics. It just sucks that it doesn’t translate well to the gameplay. Level 1 numbers assuming a +3 modifier Today we are going to talk about dnd 5E two weapon fighting, which is still very much prestigious in the game. TW 15.36% 34.56% 34.56% 12.96% 25.2. My Swashbuckler Rogue build included a one-level dip into fighter for the Duelist Fighting Style, but you can certainly make a case for doing so for the Two-Weapon Fighting Fighting Style if your rogue is going to be brandishing two one-handed weapons. This rule is helpful in off-hand attack 5E. In essence though, let’s just say we have 2 level 5 with 18 strength as both are a kind of melee warrior class, be it fighter, barbarian, ranger, etc and using a martial melee weapon (we aren’t using class specialties here, just raw stats); We will use averages and assume 2 out of 3 hits for 2d8 + 8. If you don’t play with feats (that’s your choice, but keep in mind it’s one of the ways that martial characters can compete with spellcasters with feats like GWM, Crossbow Expert, Sharpshooter) the PCs will also not be able to dual wield weapons without the light property. 2h would get: 7+4+10 = 21 Prior to gaining Extra Attack these characters generally have only a single Weapon Attack with their action. DW Fighter: 1d6+1d6+3 = 10 avg damage. The two-weapon fighter taking the feat gains an average of 1 more damage due to the increased die size. Now here’s the crux of the issue. Our very own Dungeons and Dragons gave us the fascinating form of fighting like warriors. Benefit: You may now make two immediate actions each round providing both of them are to perform aid another checks to aid yourself in combat as deatiled in the Two-Weapon Fighting feat.
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